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Forza Horizon 4

I'm proud to present a snapshot of some of the contributions I made to the production of Forza Horizon 4. As part of the environment team, my focus was on the game's roads, which saw me primarily undertake tasks such as authoring road geometry, managing road spline networks and the creation and application of textures, materials and decals.

This was of course a team effort, and many roads received the attention of multiple artists throughout the course of development. Special thanks to those with whom I worked closely in the road team; Ole Groenbaek, Chico Spans, Abel Dopazo, Richie Martin, Alex Zemskovs, Michael McDonald, Ludovico Antonicelli, Connor Stanley and Adam Tinning.