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Forza Horizon 4 - Fortune Island

I am pleased to present some highlights from my work on Forza Horizon 4's first DLC - Fortune Island. This saw me utilise the skills and knowledge acquired during the production of FH4 to produce some of the most creatively ambitious and detailed roads in the franchise. My primary tasks included authoring road geometry, managing road spline networks, the creation and application of textures, materials and decals, optimisation and brainstorming and influencing the development of road creation tools.

Many thanks to those with whom I closely worked alongside and collaborated with on this project; Ole Groenbaek, Adam Tinning and Chico Spans.