Website powered by

First Brooklyn Savings Bank [UE4]

A reproduction of the bank subject to a botched heist as portrayed in Sidney Lumet's 1975 film "Dog Day Afternoon"

The scene utilises a master material for most assets and vertex painting of tileables for the walls and floor. I was responsible for all aspects contained within the scene with the exception of the ambient dust particle effect which comes prepackaged with UE4.

Tools used: Unreal, Maya, 3DS Max, Substance, ZBrush, xNormal, Photoshop, Marvelous Designer